A 'counter' is a defined value that dynamically changes depending on the decisions that the player makes.
They are an ideal way of providing instant, visual feedback of a player's progress throughout a case and can add a layer of realism or immersion.
Examples might include; score, cost, time, customer satisfaction etc but they are also used to store MCQ and activity scores.
Upon completion of a case automatic feedback can be provided based on the counter's final value, ie 'you were over budget'' or 'you upset the customer'.
|1||Before using counters we need to add them to the case first.
Click the 'Edit Case' icon.
|2||Select the 'Counters' tab from the left then 'Add Counter'|
|3||Enter a title, check 'Is Enabled', provide a suffix and/or prefix if necessary and a starting value.
In this example example we'll be using a numerical value to represent a budget so '£' is our prefix.
Finally, check 'Show in Player' if you want your players to see this changing value as they progress through the case then click the 'Create Counter' button.
|4||For illustrative purposes we've added another counter called 'Time'. No suffix (ie minutes) has been added as this counter will be displayed as a digital clock.
The process is exactly the same as above.
Click 'OK' to finish adding counters
We've successfully added 2 counters to our case but they won't actually do anything, other than stay at their initial values, until we add some 'counter actions' to the nodes.
A 'counter action' changes the value of a counter and is set in the nodes.
|1||Decide which node is going to change the counter value then right click it and select 'Edit' -> 'Edit Counter Actions'.
In our example making 'Decision 1' is going to have time and budget implications.
|2||Click the yellow + icon next to budget to load the counter action window.
You can increment (+), decrement (-) or set an entirely new value (=) for the counter using calculator interface.
In this example we have reduced the 'Budget' by £500.
|3||Repeating the process we've added 10 mins (600 seconds) to the time counter.|
|4||Now we can see the 'counter actions' for both the 'Budget' and 'Time' counters and how their values will be changed when the 'Outcome 1' node is visited.
|5||Lets see this in action from the player's view.
As usual, right click the root node and click 'Preview/Play From Here'.
'Budget' is set to its initial value of £1500 and the 'Time' is set to 00:00:00
Click 'Decision 1' to take take us to the node where the 'counter actions' will fire.
|6||The 'Budget' has been reduced by £500 to £1000 and the 'Time' increased to 10 minutes (600 seconds).|
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