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Counter Rules

'Counter Rules' are rules that redirect the player to a specific node when the value (or condition) of a counter is met.

For example, if the Budget is less than or equal to £0.00 then redirect the player to the end of the case.
'Counter Rules' reside on the case properties and not the individual nodes.

Lets take a look at our very simple example from the 'Counters' section.

 

1 Following on from the previous section we have amended the 'Budget' 'Counter's' initial value to £500 so that visiting the 'Outcome 1' node again will immediately reduce the budget to £0.00. new budget
 
2 Also, we've attached a 'Finish' node to 'Outcome 2'. extra node added
 
3 Now to add a 'Counter Rule'.

Click the 'Edit Case' (pencil) icon.
Select 'Counter Rules' tab then click the 'Add New Rule' button.
counter rules section
 
4 Complete the rule criteria as shown.

Basically, the rule will redirect the player to the 'Finish' node when, and only when, the 'Budget' counter has a value of 0 or less.

Click 'OK'
 counter rule details
 
5 Add more rules if needed then click 'OK'

Note: If more than 1 rule is used and their conditions are met at the same time then priority is given to 1st in the list
.
 
6

Lets see this in action from the player's view.

Right click the root node and select 'Preview/Play From Here'
The new budget is £500.

Click 'Decision 1'.

 
 
7 Previously, we would have landed on the 'Outcome 1' node but now we are redirected straight to the 'Finish' node.

This is a result of the budget being reduced to £0.00 (counter action on 'Outcome 1' node) which in turn fires our counter rule above.

There is no way to visit the 'Finish' node from 'Outcome 1' without the use of a rule.
 

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